 #include "structs.h"

  /* Prototypes des fonctions utilisées */

  extern void getInput();
  extern void cleanup();
  extern void init(char*);
  extern void loadGame();
  extern SDL_Surface *loadImage(char*);
  extern void draw();
  extern void updatePlayer();
  extern void initializePlayer(void);
  extern void updateMonsters(void);
  extern void doFireballs(void);
  extern void drawFireballs(void);
  extern void drawMenu();
  extern void loadMenu();


  GameObject shuriken[20];
  GameObject mob[MONSTER_MAX];
  GameObject player;
  Gestion jeu;
  Input input;
  Map map;
  TTF_Font *font;
  MenuResource startMenu;